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domenica 4 ottobre 2009

Trucchi Farmville svelati i segreti


Guarda la pagina dei Trucchi Farmville

Finalmente le risposte alle piu' comuni domande su Farmville.
E' solo un ragazzo , fan di Farmville che frequenta il forum di questo fantastico gioco.


Mi spiace per la traduzione ma se qualcuno è intenzionato puo' mandarmela a juni0r[at]hotmail.it
Per motivi di tempo non posso tradurre questo post molto interessante e sara' sicuramente utile a principianti e non.

Questa e' la fonte

1) The Hot Air Balloon was a special item, one weekend only, as a "Thank You" gift from Zynga. (Same as the Superberries were.) Balloons are decorative only, they don't serve any function. And no, you can't get the sheep out of the balloon basket. It is just along for the ride.

2) Two tractors don't get you two fuel tanks. Read this tractor thread for more information: All you need to know about tractors. Harvesters and seeders use the same fuel tank as tractors. Three pieces of equipment don't get you three fuel tanks.

3) Planting raspberries won't give you experience points. You will still get 1 xp for each field you plow, but not for actually planting the raspberries. Also, you don't get xp from harvesting anything. You get experience points from plowing, planting (everything except raspberries) and purchasing (buildings, decorations) NOT from harvesting.

4) "Pet" animal is like "Horn" on the tractor - the only thing that happens is that the animal makes noise, and little hearts appear. Since rabbits don't make sounds, there is no option to pet the rabbits. Sorry.

5) Yes, FarmVille cash costs real money. This is a fact of life. You don't have to buy FV cash, as it is possible to play a complete and full game without it. You can buy expansions with "coins + neighbors" option OR with FV cash, your choice. The tractor fuel tanks will refill in 6 hrs, 15 minutes for free OR you can buy one-time use tanks for FV cash if you can't wait. The only things that you must have FV cash for are some decorations and buildings, plus one tree (acai) and those items are not necessary to level up, get your ribbons and rewards, or to gain xp. (Yes, they help, but you don't have to have them. You can advance without them.) THEY ARE OPTIONS for people who want to contribute their hard earned dollars to support this game.

6) You earn FV cash when you level up, one bill each level. This is relatively new, and was done, I believe, as a response to everybody who complained that "It's not fair" that you have to buy FV cash. You are given 5 FV cash to start. This was not retroactive for high level players who had been in the game for a long time when the concept was first initiated (perhaps "unfair," but a nightmare to sort out, I would think.) Think of these extra bucks as a gift, not an inalienable right. You may not see the increase right away. It doesn't happen instantly; may take some time to see credit in your FC account, due to lag issues. Check back later or sign out of the game and back in to see if it shows up.

7) There is a separate section if you want to "Add Neighbors." This discussion board is not the right spot for that. Go to Finding Neighbors and the Add Me thread instead.

8) This game is still in Beta testing, and glitches happen. In fact, they are expected. When you lose something, ranting, screaming, crying, cursing, etc. won't get your stuff back. Nobody "owes" you anything. If you paid for something with Farm Cash or coins that you purchased with Real Life money, then see the Restoration Policy to get credit back. Otherwise, simply post your problem in the Bug Reporting section so that the devs know what is happening. Be calm, clear, and concise - don't rant and rave. Whining and temper tantrums don't get results.

9) There are lots and lots of places to get more answers - the FAQs and the Community Created Guides are chock full of helpful information. Also, learn to use the "Search" function. Very easy to use and you get tons of information.

10) "It's not fair!" is tiresome and dull.

11) How to Adopt Lost Animals? You don't get to adopt the lost animals that appear on your property. (Lost animals started with Cow, changed to Brown Cow, then Black Sheep. Currently, we have Ugly Ducks. Something else may replace Ugly Ducks in the future. Only the devs know for sure.) When a Lost Animal wanders onto your farm, you are given the option to Help the animal or to Ignore it. "Help" puts a post on your Facebook wall, announcing the lost animal. Your friends and neighbors can click on the link to adopt it. For you to adopt a lost animal, YOUR friends and neighbors have to find a lost sheep (whatever), agree to Help it, post it on THEIR wall, and then YOU have to click the Adopt link. It is a matter of luck whether you get that animal or not. Keep trying.

12) The Gold Fountain is FarmVille's name for the flying coin, the floating gold, the gold potato, the golden egg, the gold floaty thing, the tossed coin, the bouncing coin, the dropping coin, the gold sponge, the jumping cheese(?), a melon - pick your favorite description.

This one is a little controversial. The official word from the FAQs is that when the gold coin appears, you get an additional 100 coins added to your account. The coin fountain occurs during plowing. (The FAQs say "plowing, planting or harvesting," but I have only seen it when I plow.) It happens with the hand-plow tool (one plot per click) as well as when plowing with the tractor (4 plots per click) and is totally random; nothing you can do to generate it. You don't have to click on the coin or try to catch it in anyway. The bonus is automatic.

While officially you are supposed to get a 100 coin bonus with this feature, in practice players who are watching this very closely, including myself, are reporting only a 50 coin bonus.
According to the Zynga support FAQ, the coins appear about 1% of the time.

13) What are "Unique Gifts and Trees?" In FarmVille lingo, "unique" means "different," not "special." Example: In the part of the USA where I live, it would be very "unique" (special) to see a banana tree, since they do not grow here. But, when the ribbon says you have to harvest 15 unique trees, it means 15 "different" trees, not 15 trees that you consider to be special.

There are now 16 unique trees; you must harvest from 15 of them:
Cherry
Apple
Orange
Plum
Peach
Lemon
Lime
Fig
Avocado
Apricot
Grapefruit
Banana
Passion Fruit
Date
Pomegranate
Olive

Please note that the Acai tree, available for purchase with FC only, is not required for your Tree Hugger ribbon.

"Unique gifts" means 21 different gifts in your gift box at one time. If you take each gift out of your gift box and place it on the farm as soon as you receive it, you won't achieve this ribbon. But, your gift box only holds 30 gifts. The answer is to keep one of each unique ("different") gifts in your box and place the others on your farm. Holding 5 goats and 3 chickens and 2 cherry trees is only 3 UNIQUE gifts, not 10. Dump the duplicates (doubles, triples, etc.) and keep only one of each different item until you have achieved all your Gifted ribbons. Then, you can use (or sell) the gifts.

14) How do the vehicles work?
There are 3 vehicles you can purchase - tractor, harvester, seeder. Each will cost you 30,000 coins. You must have a clear space on your farm to set the vehicle down before you go to the Market and buy it.

--> THIS IS CRITICAL, PLEASE READ. The first vehicle you buy will come with a full fuel tank, capable of plowing (or harvesting, or planting) 150 plots. It will refill over time. If you run it completely dry, it will take 6 hrs, 15 min to fill. Each additional vehicle you buy will NOT come with another fuel tank. Let me repeat. Each of the three vehicles SHARE one 150 unit fuel tank. This means if you have all 3 vehicles, you can harvest, plow, and plant 50 plots total before running out of fuel.

--> ALSO CRITICAL: If you BUY fuel refills in the Market with FC (= Real Life Money) these tanks are 1 time use only. You will get 150 plots out of each tank, but when it dries up, it is gone. Empty. Kaput. Vanished. It will not refill like your original tank does.

Fuel issues aside, the way to use each vehicle is to click on it. You will get a drop-down menu that says "move, sell, plow (or harvest, or seed)" Also, "horn" - this honks the horn, which is a cute, but otherwise useless, feature. You will then have a 2x2 block of 4 plots highlighted. To plow, put the highlighted boxes over green space or fallow ground and click. To harvest, place the boxes over ripe crops, to plant, place them over plowed ground.

You can plow (or harvest or plant) in 4 block sections; you can also use it as a 3-block "L" shape in tricky corners, around trees for example. Each block will cost you 1 fuel unit.

For plowing, it will also cost you 15 coins per plot (4x15 = 60 per each 4 block unit you plow) and you will gain 1 xp per plot plowed (4xp if you plow 4 plots.) You still have the same chance of getting a gold coin bonus when you use the tractor to plow. (about 1% of the time)

For harvesting, you will gain whatever coins you would ordinarily get for that crop, times the number of blocks harvested. (You can harvest mixed crops, if they are ripe at the same time. If I had a row of tomatoes next to a row of pumpkins and they were all ripe, I could harvest 2 blocks of tomatoes and 2 blocks of pumpkins with the same single click of the harvester.)

When you use the seeder, it will first take you to the Market to choose a seed type (1 kind of seed per 4 block unit) You will pay the usual number of coins and gain the usual number of xp for whatever crop you plant, times 4 blocks.
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